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Strength of the Sword ULTIMATE => Bug Reports ULTIMATE => Topic started by: EsperHubb on July 08, 2016, 11:03:16 AM

Title: Push the guard button to can-"I REFUSE TO DIIIIIIIIIIIIIIIIIIIIIE!"
Post by: EsperHubb on July 08, 2016, 11:03:16 AM
As the topic states, this lil gem is about how Guarding actually cancels out the dying animation.

This is done when you, of course, lose all of your health. By guarding within the right frames, you can actually cancel out your death animation and go into the guard stance as if you are holding on to your dear life with the shield. However, when you can cancel out of this animation is still hard to determine at the moment.

How I found out about this to begin with is when I just decided on a whim to mash all the buttons to see if I can do anything at all, and then over time I come to realize that tapping Guard is the actual key to preventing death.
How many times do you need to hit guard in order to cancel out of the animation is still being figured out as it seems as if timing it may be the main factor:
In this first video, I experimented with what I can do once I snap out of the death animation and into the guard stance:

I bold the last item because this can be abused with one piece of equipment currently, The Healer Chest piece.

You can still charge mana back up because you are still in the guard stance, and because of how Healing wave works (When you've charged all your mana up, the next charge will deplete it and restore your health), you can heal for a lil bit and continue to fight.

This could be fixed if you make a state where the control input is cut off the moment there is no health left for the player, but this just a suggestion since I know nothing of what works under the hood of the game. I'll keep poking around to see if I can come across more things, I'm starting to thing guarding could do more than what I have discovered.
Title: Re: Push the guard button to can-"I REFUSE TO DIIIIIIIIIIIIIIIIIIIIIE!"
Post by: Mitko on July 08, 2016, 06:09:40 PM
This is the best bug ever. I know it's pretty early in the alpha, but I'm calling it - BEST BUG EVER!